

The Missile Bay Doors On The Stalker
#1
Posted 20 December 2012 - 01:15 PM
#2
Posted 20 December 2012 - 01:17 PM
#3
Posted 20 December 2012 - 01:19 PM
Which hard point is the one that fires the stream of missiles and not the one shot spam spread?
#4
Posted 20 December 2012 - 01:26 PM
PANZERBUNNY, on 20 December 2012 - 01:19 PM, said:
Which hard point is the one that fires the stream of missiles and not the one shot spam spread?
Yes, the weapon bay door button opens and closes them. If you open them they fire much faster, plus you can see the launchers below the lasers. Depends on the variant I think. They don't all have the same amount of launch tubes. I think it's the arm missiles that flower rather than the sustained burst of the torso hard point.
#5
Posted 20 December 2012 - 01:32 PM
PANZERBUNNY, on 20 December 2012 - 01:19 PM, said:
Which hard point is the one that fires the stream of missiles and not the one shot spam spread?
The Stalker 5M narc pod missile bay is the lolstream.
#6
Posted 20 December 2012 - 01:37 PM
so for now they are broke
#7
Posted 20 December 2012 - 01:37 PM
#8
Posted 20 December 2012 - 01:37 PM
Non of the Stalkers have missile bay doors for the torsos.
The STK-5M has 2 missile hardpoints in it's left torso; one of these is designed for NARC so it fires missiles 1 at a time.
#9
Posted 20 December 2012 - 01:43 PM
(although it is possible it was there, and I couldn't see it in my vision mode)
#10
Posted 20 December 2012 - 01:52 PM
Agent 0 Fortune, on 20 December 2012 - 01:43 PM, said:
(although it is possible it was there, and I couldn't see it in my vision mode)
I kinda guessed it was on the pillar around the yellow and black squares
#11
Posted 20 December 2012 - 01:53 PM
Green - Open
Red - Destroyed
Weapon bay doors are controlled by / by default
If they are closed you get a 10% damage resistance to that component.
They take 0.5s to open.
I believe the indicator lights broke with the last patch and should be fixed again in the next one. But the toggle still works.
#12
Posted 20 December 2012 - 01:56 PM
Thomas Dziegielewski, on 20 December 2012 - 01:53 PM, said:
Green - Open
Red - Destroyed
Weapon bay doors are controlled by / by default
If they are closed you get a 10% damage resistance to that component.
I believe they broke with the last patch and should be fixed again in the next one. But the toggle still works.
Theoretically. Only none are working currently. Neither on the Centurion or the Catapult.
#13
Posted 20 December 2012 - 01:58 PM
Thomas Dziegielewski, on 20 December 2012 - 01:53 PM, said:
Green - Open
Red - Destroyed
Weapon bay doors are controlled by / by default
If they are closed you get a 10% damage resistance to that component.
They take 0.5s to open.
I believe the indicator lights broke with the last patch and should be fixed again in the next one. But the toggle still works.
Great thanks for the clarification Thomas. Can you clue me into where the actual light is on the stalker?
#14
Posted 20 December 2012 - 02:02 PM
Thomas Dziegielewski, on 20 December 2012 - 01:53 PM, said:
Green - Open
Red - Destroyed
Weapon bay doors are controlled by / by default
If they are closed you get a 10% damage resistance to that component.
They take 0.5s to open.
I believe the indicator lights broke with the last patch and should be fixed again in the next one. But the toggle still works.
Shouldn't they just make all the mechs out of what the doors are made of and give us all a 10% resistance?

#15
Posted 20 December 2012 - 02:04 PM
Thomas Dziegielewski, on 20 December 2012 - 01:53 PM, said:
Green - Open
Red - Destroyed
Weapon bay doors are controlled by / by default
If they are closed you get a 10% damage resistance to that component.
They take 0.5s to open.
I believe the indicator lights broke with the last patch and should be fixed again in the next one. But the toggle still works.
A picture of the cockpits with the lights circled would be much appreciated (for those of us who always had a tough time with hide-and-seek).
Volts, on 20 December 2012 - 01:32 PM, said:
Get into the Camo Spec portion of the Mech Lab. Spin the Mech around and look at the arms. Missile bay doors lag a bit so they stand out.
#19
Posted 20 December 2012 - 02:33 PM
#20
Posted 20 December 2012 - 02:36 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users